Game Description
After dying and passing into the afterlife, you must use your skills as a photographer to reflect on your life and the moments you cherished most. Take a walk through Daniel’s most impactful memories and snap photos of what moves you the most. Add pictures to the gallery of your life and view them all at once before your eyes.
Photokinisi
Project Information
This game was created during my first year, second semester design week challenge at Sheridan College. We were tasked with the challenge of creating a game that focused on an unexplored action such as “to photograph/ curate”. The game was created by a team of 6 people over the course of 4 days. We created the game in the Unity engine.
Team Members
Matt - Narrative Designer & Level Designer
Sam - Programmer
Nicholas - Artist/ Animator
Zach - Level Designer
Julian - Sound Designer
Chris - Environment Artist
My Roles
Narrative Designer
Level Designer (Forest Map)
Process Work
Writing & Narrative Samples
Level Design & Game Flow
What I learned
This was the second game jam I have participated in, So I went into the project feeling a lot more confident than “To Harbor”. With a slightly larger team size, we focused on making sure we crafted the finest details for an immersive experience. This was the main focus throughout development on the project, where I was in charge of narrative structure and gameplay flow/ loop.
I used Microsoft Word to write the narrative for the game, creating each map from a narrative standpoint first so our artists and level designers would have something to build off of. I ended up taking on Level Design responsibility for the forest level, created in Unity, and ensured that the vision of the narrative remained true in this as well as all other maps.
Miro was used to mesh all ideas from different group members together and keep track of our progress and deadlines. Ultimately, we used Miro as our ‘group board’ where all ideas were shared, decided upon, and notes were made regarding past and future development plans.